I am aware of that many of you want to know more details, not only few sentences about every component of our engine, but for now I have to do everything on my own. Rest of the team was realy busy in last month (private lives, lots of exams, etc). Besides fact that I am working in my corporation, there is also a lot of work with "NinYawg Adventure" project.
I have to write specifications and documentations, implement new functionalities, think about features that we have to add and even lead that blog on my own, so I hope you can understand that I do not realy have time for detailed speaches. But I assure you, when my team return to project, quality of this blog will raise (I am not so good at maintaining blog and my english is not perfect). Anyway since I am aware that informations on this blog are not complete, if someone wants to ask about some details I will answer as soon as I can (maybe later we will be posting more detailed informations here).
By the way, today I am leaving to vacations and I will be back 22th July. I hope when I get back I will finally get some graphics and I will move forward with project.
Most important information for today, which I left for last, is idea of developing NinYawg Adventure also on devices with Windows Phone OS! It is not 100% sure, but let's say it is 60-70% for now. I will say more about that decision after I arrive from vacations.
See you in two weeks!
Showing posts with label Lethal Dosis. Show all posts
Showing posts with label Lethal Dosis. Show all posts
Thursday, July 12, 2012
Thursday, June 21, 2012
Welcome to Lethal Dosis development blog!
Hey! Welcome to Lethal Dosis development blog! We are finally decided to write about our work. Currently we will use this space to talk about the development of our new game called NinYawg Adventure, both in terms of code and game design. Since this is the first post, we would like to give you some details on what exactly we are working right now:
- NinYawg Adventure is 2D side-scrolling sandbox game;
- Players will control main hero - ninja, who will gain experience points, levels and skill points which will be used later to learn some unique abillities or to improve character statistics;
- We are trying to merge ideas from Terraria and Minecraft with ideas from games like Nintendo® Legend of Zelda, porting it to Android devices;
- NinYawg Adventure will be released on our own engine (LD Engine) so it will probably work on all android devices (Android 2.1+) which supports multi touch. That is not promise, but we are doing everything we can to give every one of you a chance to play this game;
- Players will be able to create and destroy every single element of the world;
- We are going to include our advanced Crafting System, players will have to find some recipes in order to use best items in the game;
- We are also going to create in our opinion most addictive element from Nintendo® Legend of Zelda series - dungeons which force players to resolve some puzzles instead of only swiping their sword;
- World in NinYawg Adventure will live his own life! We are going to implement day/night cycle, Weather System and some custom algorithms for randomly generated terrain;
- Our goal is to create game that is extremely addictive, player can do whatever he wants, every single game is different from another and WHERE EVERYTHING MATTERS!
If you guys have any thoughts about how that game should looks like we would really appreciate if you share with us your ideas. Those informations will improve user experience and that is our main target - to give all of you some fun :)
If you are interested in our project or you want give us some feedback, feel free to leave comment here or on our Twitter.
More information's soon!
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