Hello again!
It was almost half an year of our absence. I am aware that we did not have a large audience yet, but for all those who, by this time have been with us, we have some interesting information.
The most important thing that we wanted to inform you about is that we decided to finish and release beta version of NinYawg Adventure in summer 2013. We have pretty much work to do, because in last 5 months we came up on few pretty fun ideas how to improve our engine and a game by itself.
This post will be just a short introduction, I will explain everything later when I find some free time. Treat that as a our TODO list before we really start to implement new features.
Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts
Monday, March 4, 2013
Wednesday, September 5, 2012
Bad news...
I am afraid, I do not have good news. In July we have planned return to work in August, as you already know that did not happen... I am now a main developer of few huge projects, I tried to code something for NinYawg Adventure but it was too small to write about it here. Now I am again overwhelmed by stuff that I am doing right now in my job, and unfortunately I have to inform you guys, progress will be frozen again. Like I said before I promise to get back as soon as I can, but for now I have more important stuff to do than private game project. I really look forward to see that my game has found few fans, but life have successfully prevents me that.
Wednesday, July 11, 2012
Work progress - part three
Welcome back!
After those few days of inactivity, it is time for a few words about the engine components that I have mentioned in a previous post, especially the Font and World Systems. Before that I would like to say a few words about Parallax Scrolling implemented in our engine.
After those few days of inactivity, it is time for a few words about the engine components that I have mentioned in a previous post, especially the Font and World Systems. Before that I would like to say a few words about Parallax Scrolling implemented in our engine.
Monday, July 2, 2012
Work progress - part two
In last article I wrote a bit how did everything started. In this post I am going to focus more on describing the development process of particular systems in our engine. In case someone does not know, we are implementing our own game engine called "LD Engine". Of course we thought about using something that already exists like Andengine, libgdx or even commercial ones like Unity, but we have decided to write our own engine because of one particular reason... We did not want to use nothing that complex. Our goal is to create fast and efficiently working engine in which we have full control and knowledge what is going on.
Tuesday, June 26, 2012
Work progress - part one
Hello again!
Since our project is not new and we already have been working on it few months (mostly on the engine development) we would like to shortly describe what has been done since the inception of an idea of creating game.
NinYawg Adventure project started in April 2012, of course at the beginning it was nameless (by the way we would like to know your opinion about that name so as about any other aspect of the game, we would really appreciate if you share with us your ideas).
We made huge progress since we started that project so there is a lot of informations to share. In my opinion would be boring to read hundreds line of text so I will post that data in few parts.
If you are not interested in development process, feel free to skip this part because there will be in 90% technical informations. Of course we are working all the time on game content and we are going to post some detailed informations how in our opinion the game should looks like (your feedback here would be really helpful and valuable for us).
Subscribe to:
Posts (Atom)