Tuesday, June 26, 2012

Work progress - part one

Hello again!
Since our project is not new and we already have been working on it few months (mostly on the engine development) we would like to shortly describe what has been done since the inception of an idea of creating game.
NinYawg Adventure project started in April 2012, of course at the beginning it was nameless (by the way we would like to know your opinion about that name so as about any other aspect of the game, we would really appreciate if you share with us your ideas). 
We made huge progress since we started that project so there is a lot of informations to share. In my opinion would be boring to read hundreds line of text so I will post that data in few parts. 
If you are not interested in development process, feel free to skip this part because there will be in 90% technical informations. Of course we are working all the time on game content and we are going to post some detailed informations how in our opinion the game should looks like (your feedback here would be really helpful and valuable for us).

Thursday, June 21, 2012

Welcome to Lethal Dosis development blog!

Hey! Welcome to Lethal Dosis development blog! We are finally decided to write about our work. Currently we will use this space to talk about the development of our new game called NinYawg Adventure, both in terms of code and game design. Since this is the first post, we would like to give you some details on what exactly we are working right now:
  • NinYawg Adventure is 2D side-scrolling sandbox game;
  • Players will control main hero - ninja, who will gain experience points, levels and skill points which will be used later to learn some unique abillities or to improve character statistics;
  • We are trying to merge ideas from Terraria and Minecraft with ideas from games like Nintendo® Legend of Zelda, porting it to Android devices;
  • NinYawg Adventure will be released on our own engine (LD Engine) so it will probably work on all android devices (Android 2.1+) which supports multi touch. That is not promise, but we are doing everything we can to give every one of you a chance to play this game;
  • Players will be able to create and destroy every single element of the world; 
  • We are going to include our advanced Crafting System, players will have to find some recipes in order to use best items in the game;
  • We are also going to create in our opinion most addictive element from Nintendo® Legend of Zelda series - dungeons which force players to resolve some puzzles instead of only swiping their sword;
  • World in NinYawg Adventure will live his own life! We are going to implement day/night cycle, Weather System and some custom algorithms for randomly generated terrain;
  • Our goal is to create game that is extremely addictive, player can do whatever he wants, every single game is different from another and WHERE EVERYTHING MATTERS!
If you guys have any thoughts about how that game should looks like we would really appreciate if you share with us your ideas. Those informations will improve user experience and that is our main target - to give all of you some fun :)
If you are interested in our project or you want give us some feedback, feel free to leave comment here or on our Twitter

More information's soon!