Everything must end so as my rest time. When I was on vacations I have gained accidentally two projects so next two weeks I will probably focus more on earning money than on other projects. I will of course try to implement something whenever I can, but for now I can do nothing because of lack of graphics. I did not have time to talk with my team, so I do not even know what is our progress, but in the next few days I will post some informations what is going on.
By the way, if any of you is interested in NinYawg Adventure on Windows Phone devices, I do not have good news. It is still open subject because my friend which offered help with porting our game to that platform went to Turkey two days ago and I did not have a chance to talk with him.
More informations soon!
Tuesday, July 24, 2012
Thursday, July 12, 2012
Recent informations...
I am aware of that many of you want to know more details, not only few sentences about every component of our engine, but for now I have to do everything on my own. Rest of the team was realy busy in last month (private lives, lots of exams, etc). Besides fact that I am working in my corporation, there is also a lot of work with "NinYawg Adventure" project.
I have to write specifications and documentations, implement new functionalities, think about features that we have to add and even lead that blog on my own, so I hope you can understand that I do not realy have time for detailed speaches. But I assure you, when my team return to project, quality of this blog will raise (I am not so good at maintaining blog and my english is not perfect). Anyway since I am aware that informations on this blog are not complete, if someone wants to ask about some details I will answer as soon as I can (maybe later we will be posting more detailed informations here).
By the way, today I am leaving to vacations and I will be back 22th July. I hope when I get back I will finally get some graphics and I will move forward with project.
Most important information for today, which I left for last, is idea of developing NinYawg Adventure also on devices with Windows Phone OS! It is not 100% sure, but let's say it is 60-70% for now. I will say more about that decision after I arrive from vacations.
See you in two weeks!
I have to write specifications and documentations, implement new functionalities, think about features that we have to add and even lead that blog on my own, so I hope you can understand that I do not realy have time for detailed speaches. But I assure you, when my team return to project, quality of this blog will raise (I am not so good at maintaining blog and my english is not perfect). Anyway since I am aware that informations on this blog are not complete, if someone wants to ask about some details I will answer as soon as I can (maybe later we will be posting more detailed informations here).
By the way, today I am leaving to vacations and I will be back 22th July. I hope when I get back I will finally get some graphics and I will move forward with project.
Most important information for today, which I left for last, is idea of developing NinYawg Adventure also on devices with Windows Phone OS! It is not 100% sure, but let's say it is 60-70% for now. I will say more about that decision after I arrive from vacations.
See you in two weeks!
Wednesday, July 11, 2012
Work progress - part three
Welcome back!
After those few days of inactivity, it is time for a few words about the engine components that I have mentioned in a previous post, especially the Font and World Systems. Before that I would like to say a few words about Parallax Scrolling implemented in our engine.
After those few days of inactivity, it is time for a few words about the engine components that I have mentioned in a previous post, especially the Font and World Systems. Before that I would like to say a few words about Parallax Scrolling implemented in our engine.
Monday, July 2, 2012
Work progress - part two
In last article I wrote a bit how did everything started. In this post I am going to focus more on describing the development process of particular systems in our engine. In case someone does not know, we are implementing our own game engine called "LD Engine". Of course we thought about using something that already exists like Andengine, libgdx or even commercial ones like Unity, but we have decided to write our own engine because of one particular reason... We did not want to use nothing that complex. Our goal is to create fast and efficiently working engine in which we have full control and knowledge what is going on.
Subscribe to:
Posts (Atom)